overworldtheme: (animation)
Saturday, September 14th, 2013 09:07 am
So, Korra. It's good. Real good.

Keep that in mind going into these, because I get a little nitpicky and I don't want to make it sound like I didn't enjoy it.

Thar be spoilers! )

Anyway, a few people I follow on Twitter were really being down on Korra and the characters. It's clear they hate the new series, and I'm all for constructive criticism, but it's really depressing when something I enjoy so much is getting constantly ripped to shreds for hours on end.

It's not even like they didn't have good points--I actually agree with a lot of their criticism, and don't forget that I thought the first season's ending was a bit of a let down. But when all that they post and retweet from others is decidedly negative, without any positive counter-points, it makes it hard to stay excited about finally getting to watch the show again.

I think what really bothers me, though, is the fact that it was clearly not a "discussion", so I didn't feel like I could voice my own opinion in reply when I felt there were elements that they missed (which sort of defeats the point of Twitter). Moreso when they made digs against those who do like it. I guess I need to strive to watch myself and not become like that on Twitter myself.

I'll probably unfollow them until the season's over, so meh. [/emo]
overworldtheme: (animation)
Sunday, August 18th, 2013 08:30 pm
The second episode of Mako and Bolin's backstory is up. I don't like how "human" they made Pabu in this, and the reused music is a little distracting, but otherwise it's pretty cute, especially how the brothers interact. I'm not sure I ever really thought too much about how Mako is the big brother before seeing these.
overworldtheme: (animation)
Friday, August 16th, 2013 09:28 am

September 13th.

7pm Eastern.

That is all.
overworldtheme: (animation)
Saturday, August 10th, 2013 09:18 am
They're running Mako and Bolin's backstory on Nick.com. It's going to take awhile to get used to that art style, though...
overworldtheme: (animation)
Saturday, July 20th, 2013 09:46 pm
Nick has posted the first three minutes of the first episode of season two.

Their eyes don't look quite right to me.

Also, hopefully it doesn't feel quite as jumbled when it airs. There's not much of a segue from bit to bit.

That said, I can't wait for them to get this season going already.
overworldtheme: (animation)
Friday, November 2nd, 2012 09:09 am
Wreck-It Ralph comes out today! Going to go see it this morning in Louisville. Oh man, I can't wait. This is gonna be great! :3
overworldtheme: (animation)
Saturday, September 1st, 2012 06:25 pm
I'll gladly admit that I had issues with the first season ending to Legend of Korra, but you kind of lost me when you compared it to Twilight.
overworldtheme: (animation)
Wednesday, July 25th, 2012 09:19 pm
Do want. But needs more Skui.
overworldtheme: (Default)
Thursday, June 28th, 2012 09:19 pm
*The trailer for Wreck-It Ralph begins to play.*

Oh! I've been waiting to see clips from this!

Wait, is that...

*Mind is blown.*


I am seeing this movie on opening day.
overworldtheme: (animation)
Sunday, June 3rd, 2012 04:18 pm
One of my (few; ever so few) gripes about The Legend of Korra thus far has been the lack of perspective from the non-benders (especially non-benders unassociated with the Equalists). I mean, seriously, how much must it suck to be "normal" in a world where people can casually control the earth itself with a flick of the wrist? The art book for the original series points toward one's ability to bend somehow correlating with their spirituality, which suggests that anyone might be able to tap into that power given the proper training and endurance. However, since the series never really gets around to the specifics of the art form, everything else seems to point to it being more genetic than anything else (other than the issue of those twins in the fortuneteller episode of the original series, supposing they're identical and not fraternal).

That said, one of the most gut-wrenching scenes in the entire series to me has got to be the non-bender mother in the last episode, pleading for help from Korra. "You're our Avatar too!" Besides being a whopper of a tear-jerker to see how much the non-benders think they're being passed over and trivialized, it's a simple reminder of how much that world depends on the Avatar Spirit.
overworldtheme: (animation)
Saturday, May 12th, 2012 03:10 pm
I would go so far to say that was not only the best episode in the series thus far, it was one of the best episodes of any television series I've ever seen. Well done, production team.
overworldtheme: (animation)
Tuesday, April 24th, 2012 09:46 am
Finally got around to watching all those episodes of the new Thundercats series that my brother's got on the DVR. I never really watched or even cared for the old Thundercats, but I will admit that I really like this new series. The animation is excellent, the voices are well done, and the characters are interesting and well-designed. The writing tends to be spotty, though, and the boarding leaves much to be desired; a lot of cuts between scenes can be confusing at times. The amount of Aesop amnesia is a bit disappointing as well. Not every show can be Avatar: The Last Airbender, I suppose.

But overall it's just fun to watch, and at the end of the day I guess that's what really counts. I'd really like to see American cartoons veer more in this direction. I'm getting really tired of the 90s/2000s jerky, thick-lined, uber-abstract style of television animation.
overworldtheme: (animation)
Thursday, April 19th, 2012 06:25 pm
From a recent NPR article:

Some Nickelodeon executives were worried, says Konietzko, about backing an animated action show with a female lead character. Conventional TV wisdom has it that girls will watch shows about boys, but boys won't watch shows about girls.

During test screenings, though, boys said they didn't care that Korra was a girl. They just said she was awesome.

I don't know, I just find that reaction neat.
overworldtheme: (anime)
Saturday, June 25th, 2011 04:24 pm
Hulu has the whole Moribito: Guardian of the Spirit dub up now apparently. Only saw the fan sub years back, but I remembered it being good.

After watching a few episodes I realized that I'd forgotten just how good.
overworldtheme: (art)
Tuesday, November 16th, 2010 03:12 pm
Nathan Fouts, indie developer of Mommy's Best Games (Weapon of Choice, Shoot 1UP, Grapple Buggy), and AJ Johnson, a freelance writer involved with games and comics, have a site called 8 Bit Horse that specializes in coverage of indie and mainstream 2d games (and recently celebrated its one year anniversary). This is all well and good--more power to them--but I take a bit of an issue with their reasoning.

"A wise but anonymous man once said:
The problem with 2D is its lack of a third dimension;
The problem with 3D is… everything else.

I would beg to differ. 2d and 3d are different tools. Each has their strengths and weaknesses, and both can be used to create beautiful masterpieces. Neither one is inherently superior to the other, and I'm a bit world weary of sides being drawn over such a petty issue. Could the world use more 2d games? Yeah, sure, why not. But why does one have to be "better" than the other? Why can't one just be "your favorite" and we leave it at that?

"2D games offer the perfect blend of beautiful art and superb gameplay."

This is purely opinion, so I really have nothing to say about it.

"From an artistic standpoint, 2D games use flat sprites that show the original art exactly as the artist intended."

Um... no. When I make something in 3d, it looks exactly how I intended.

"The artwork in 3D games is generally pulled, stretched, shaded, skewed, and blurred, and even the most talented artists must deal with the fact that their work has to function in an environment where its shape and resolution are not fixed."

Except that the artwork in 2d games has the exact same issues, especially in modern 2d games that use Flash-style animation with things stretching and skewing all over the place to create the illusion of motion. Resolution isn't even fixed in 2d games anymore either, especially in this age of LCD monitors. I'm guessing that they're trying to refer to textures here, which if such is the case then the quoted passage is an even bigger FAIL since textures are but one element to a bigger whole. Yes, textures are skewed and scaled and pulled and stretched all over the place; they have to be relatively small to work in real time after all. But that's not actually that big a problem. The artist knows this going in. They create the textures with that in mind, just as they cut the polys on the mesh with it in mind so that everything goes the way they want.

"From a gameplay standpoint, 2D is a logical choice because games are played on video screens that also are restricted in 2 dimensions."

Actually, it's not that "logical" at all. We are three-dimensional beings in a three-dimensional world, and yet we already see that world in two-dimensions! How is a camera any different? (Besides stereoscopy, which is already being utilized in games anyway--ironically among them at least one 2d indie game I can think of off the top of my head.)

"As such, there is a direct relationship between the X and Y axes on the screen and those represented by the D-pad under the player’s thumb. On the other hand, 3D games must by design offer a simulated experience, and must opt for some sort of viewpoint to relay this information to the player."

Which is how we already operate in the real world. I can see out my eyes, from one vantage point at a time. Moreover, again, 2d games must do the exact same thing (is the game going to be a side-scroller, top down, isometric...), except that once they choose they generally have to stick with a single viewpoint, whereas it's easier to mix things up in 3d.

"The eternal quandary of 3D gameplay is how to utilize the freedom of the Z axis while fighting the restrictions of an imposed 2D camera."

How is this a quandary? It's seriously not that hard. As I keep saying, we're already living 2d cameras in a 3d world. Like I noted above, you've got to restrict the viewpoint somehow no matter what you're doing, even in 2d.

Me, personally? I actually prefer 3d. Mostly. 3d gives me the freedom to move around and explore as if I'm in an actual world somewhere. 2d games cannot do that. But that's okay. They can be just as fun for other reasons. You like 2d more? That's perfectly fine. Everyone has their own opinions. But that still doesn't make one better than the other. Can we please move on from this issue one day and just enjoy our games because they're fun for a change?
overworldtheme: (animation)
Monday, October 25th, 2010 05:22 pm
Watched The Sky Crawlers today because it happened to be in a Red Box when I was out hunting for How to Train Your Dragon (aka the greatest animated movie made in the past year not called Toy Story 3), and since it was on my list of movies whose summaries piqued my interest, I decided to give it a go.

Major Spoilers Within )

A story is a series of questions posed by a storyteller, and the characters' answers to those questions. A story without the characters' answers is hardly a story at all. Hmm. I must write on this some time.

But not today. ;)
overworldtheme: (animation)
Sunday, September 12th, 2010 03:25 pm
So I just watched a cartoon where the main character is trying to keep his separated parents from getting back together. As far as I could tell, the cartoon seemed to treat this as a good thing.

Maybe I'm missing something, but... am I the only one who finds this disturbing?
overworldtheme: (anime)
Sunday, August 8th, 2010 06:20 pm
This time I watched Heroic Age! What a witty title. Hurk, hurk. Excellent uses of references to Greek Mythology (especially Heracles), a very good soundtrack, and an appealing overarching narrative. Unfortunately, its faults are many, so it never manages to rise above the decent-to-fair mark.

Regardless, it may have the single most epic anime opening ever.

Moderate spoilers inside. )

Need to remember to write about Infinite Ryvius some time...
overworldtheme: (animation)
Thursday, July 29th, 2010 09:58 am
Oh my gosh, how did I manage to miss this? They're making a new 12-episode Avatar sequel!
overworldtheme: (tales of veigue)
Saturday, July 3rd, 2010 08:42 pm
Was going to wait until it came out on video, but my brother wanted to see it. 'Twas okay overall.

The casting was about 50/50 good/bad. Sokka is pretty good (though he tells not a single joke the whole movie lolwut), Aang is pretty good, Zuko is good as long as you ignore the fact his voice isn't Dante Bosco and you can barely see his scar, and Monk Gyatso shines despite his lack of dialog. (Truth be told I may actually prefer the movie version of Gyatso.) On the other hand Katara is way off, they completely ruined Zhao in every imaginable way, Ozai is not intimidating at all, and Azula just isn't right somehow. Iroh is somewhere inbetween. The actor does an excellent job in my opinion, but he looks completely wrong, and he doesn't have the same lighthearted tea-loving spirit as the original.

As for the overall quality, though, you can't really blame the actors because they were never given the chance to act. Even the main characters have maybe a handful of lines each, so they never develop a personality. If they'd have been given actual conversations instead of having to exchange two lines and move on to the next plot point, the movie would actually be fairly good. Not excellent by any means because the pacing is poor, but fairly good nonetheless.

In any case, it must be said that the sets and costumes are magnificent in every possible way. Honestly, they rock so much that I'm giving them their own paragraph. The movie isn't going to win the Oscar for Best Costume or Best Art Direction, but it should.

Ironically, I also saw the other Avatar last night, although I can't help but think that something was lost not seeing it in 3D. It was better than I had expected, but it still wasn't all that great. The first 1/3 and the last 1/3 are well done enough, but the middle was abysmal. A lot of plot points aren't explained or even demonstrated until after they're important (lots of "wait a minute how did so-and-so know to do that" moments), for example the smurf's hair-nerves thing.

We also never get to really know any of those smurfs, so the attachment we should feel for them is hallow. Any smurf not named Neytiri is pretty much doomed to stand in the background and provide ambient atmosphere, sort of like a rock or a small shrub. Honestly, this is the movie's biggest waste. What's the point of creating a whole world and culture if you're not going to explore it--even more so when the whole point of the movie is the main character learning about that world and culture. Good grief, how do you drop the ball that epically? Seriously.