overworldtheme: (vision riders)
Friday, March 21st, 2014 09:03 am
(Cross-posted from the Vision Riders Blog)

After a lot of waiting to get things processed, it looks like everything has finally come together. As of today, you can buy Another Star on the official site. The price is $10, but you can add an extra tip if you so choose by clicking on the "+" symbol on the Humble Store widget before choosing a payment method. It's entirely up to you, but I certainly won't stop you.

I really do hope that you enjoy the game. Let me know if you come across any problems by posting here, or contacting support@visionriders.com for technical support. (I might even stay up late tonight, just in case anyone has trouble getting the game to launch.)
overworldtheme: (tales of veigue)
Sunday, September 15th, 2013 09:46 am
Cross-posted from the Vision Riders Blog.

Sophie Houlden is an indie developer, and was among the first batch of indies to put their game on the Ouya. However, she recently pulled her game Rose and Time from the console. She lists her reasoning in this blog post, which conveniently sums up why I have no plans to ever port Another Star to Ouya.
overworldtheme: (bunnies)
Thursday, June 27th, 2013 07:36 pm
I'm so ticked off. Who would leak my game that I so cleverly hid at this link:

http://www.visionriders.com/beta_test/AnotherStarLEAK.zip

I don't know how they found it, but I'm totally going to take the file down by tomorrow afternoon, just you wait and see!
overworldtheme: (vision riders)
Saturday, June 22nd, 2013 06:09 pm


A demonstration of the gameplay and world of Another Star, an 8-bit style RPG packed into a single 128x128 pixel tile sheet. In this video I demonstrate exploration, battles, visiting towns, and some basic party management.
overworldtheme: (programming)
Thursday, July 12th, 2012 10:25 am
I've been following the progress of Indie Games: The Movies since before it even did the whole Kickstarter thing, but I only got around to watching now. Shame on me, I suppose, but whatever. I was a little bummed when I found out it was really more about just Super Meat Boy and Fez: The Movie with bits of Braid here and there, rather than indie games as a collective whole, but looked forward to it anyway.

Going in I thought it might make a decent introduction to anyone wondering what I've gotten into lately. Coming out I started hoping that anyone wondering what I've gotten into lately never watches it. (It also makes me wonder if maybe I should go back to trying to do indie animation, but then I remembered that indie animation has failed to take off and it's been around since at least the 1960s.) The movie captures the frustration of working on an indie game, but little else, and it's managed to kick up a whole bunch of drama online thanks to the whole thread about Phil Fish, Fez, and his ex-business partner(s). It also doesn't paint a very broad picture of indie games or the people who make them, so it makes for a horrible first impression to anyone outside of video games in general, and furthermore is liable to turn off anyone that's into mainstream games (a problem indie games are already struggling enough with).

I wouldn't say it's a bad movie, because it's really not. But I'm not sure I would recommend it to anyone.
overworldtheme: (video games)
Thursday, October 27th, 2011 11:01 am
www.indieroyale.com

A new indie game bundle every two weeks? I can see how this might be bad for my wallet... :(
overworldtheme: (video games)
Monday, August 22nd, 2011 07:40 pm
Yay! At last, after all these years the Owlboy demo is out!

EDIT: The Owlboy site seems to be having issues. You can download it at the D-Pad Studios website.
overworldtheme: (video games)
Wednesday, December 22nd, 2010 03:13 pm
Eleven indie games for eight bucks. Why do you not own this thing yet?

Of course, the natural question is "how are they going to top this in the next bundle?"
overworldtheme: (video games)
Thursday, December 16th, 2010 01:00 pm
Soulcaster II is out. If you do not own it, or the first one, then you are officially a horrible person.
overworldtheme: (video games)
Tuesday, December 14th, 2010 02:26 pm
The second pay-whatever-you-want Humble Indie Bundle is now up.

I'm a little disappointed in the lineup--not because it's not good, mind you, it is. It's just that I already own three of the five game (I have Machinarium, Osmos, and the XBox version of Braid) and absolutely abhor Cortex Command. On the other hand, the fifth game (Revenge of the Titans) appears to actually be launching via this bundle, and I do want to support the bundle because I like what they're doing and the attention it gives to the indie development scene.

And for the record, despite its faults Machinarium alone is worth a good $10-$15 (and it comes with the soundtrack).
overworldtheme: (video games)
Friday, December 10th, 2010 12:29 pm
A new Humble Indie Bundle? Color me interested.
overworldtheme: (tales of veigue)
Tuesday, May 11th, 2010 09:39 am
Wolfire Games has noted in their blog that the pay-what-you-want "Humble Indie Bundle" has an estimated 25% piracy rate. You can literally pay a penny for six games by independent developers with money going to charity and people still pirate it.

While the possible explanations given in the blog are some comfort (for example, people who live in countries where PayPal and Google Checkout are not available), he still notes that download links for the bundle are popping up all over the internet. There's also people--some commenting in his the guy's own blog--that the developers are being ungrateful for pointing this problem out.

My faith in humanity just died a little.
overworldtheme: (video games)
Wednesday, March 24th, 2010 10:26 am
If your game is five minutes long, it shouldn't have a fifteen minute intro, even if it's "optional". Especially when your game includes a Tower of Hanoi puzzle. :(
overworldtheme: (tales of veigue)
Friday, November 20th, 2009 08:44 pm
This game would be more fun if the final boss didn't have about twenty seven bajillion different forms. Even indie game torment me.

T_T
overworldtheme: (video games)
Thursday, June 25th, 2009 07:53 am
Cortex Command was one of the big winners at the Independent Games Festival this year and has been ramping up visablility as of late. I finally got around to downloading the freely availible beta from their website and gave it a try.

Ugh.

Despite a wonderful presentation, nice music, and bright visuals the game borders on nigh unplayable. Can't even manage to pick my way past the tutorial of all things. The units control like drunken blind men, walk at approximately negative two feet an hour, and have an annoying tendancy to get stuck in walls and floors when moving around. One could defend it by pointing out that this isn't the final product but... I'm sorry, there's no excuse for a game this finished to be so flawed in its basic, core gameplay. You fix the gameplay, then you add five million useless guns, not the other way around.

Also, when will people learn to stop making their fonts as small as possible? It's like reading morse code--all you can see are dots and dashes of pixels, even zoomed in. -_-
overworldtheme: (defeated)
Saturday, May 16th, 2009 07:43 pm
The comments to this blog post make me cry tears. Why have people become so demanding over the past few years? T_T
overworldtheme: (video games)
Saturday, May 16th, 2009 07:25 am
An EU commission has proposed a mandated 2-year gaurantee on certain goods be extended to video games. On the surface it seems as if this would mean nothing more than "if the disc is defective or is scratched up by a disc drive, you must replace it", but then again this is the EU we're talking about. In any case, the commision is interpreting this as "if the game has bug or glitch, the consumer can demand their money back". Obviously, the industry is up in arms over this, and I think they have good reason.

The internets seem to be cheering this on. "Yeah the end of bugs forever!" they cry. "I hope the United States adopts the same law!" People. Are you really that stupid? It's not that easy. No matter how commited your quality assurance team is, there's always going to be something that flys under the radar. Sometimes it's a really nasty glitch that corrupts or otherwise ruins your save (as in Twilight Princess where at one single, short point in the game if you save and quit you're stuck forever), other times it's something keeps the game from playing properly on a system, and yet other times it's just a curiosity. Furthermore, what defines a bug or glitch? Really now, if I hit A+B+C in the original Sonic the Hedgehog to glitch the demo after the title screen, can I get my money back? I like how even the commision admits that people are going to abuse this law but decide "lol, it doesn't matter". Yes, because we must all OMG PROTECT THE POOR HELPLESS CONSUMER AT ANY COST FROM THE BIG BAD CAPITALISTS!!!!1!1111one

If Europe seriously thinks they're going to get any better quality out of this, they're so dead wrong that it makes the universe cry in shame. They're only going to get three times longer delays than they already have on top of an even smaller selection of games. And you can kiss PC gaming goodbye, because there's no possible way to test every single hardware combination on the planet. Not to mention indie gaming. Could you imagine the financial bomb that would explode back on them if their released game doesn't run on a common video card because they can only test using the one video card they have on their own machine? Take for example Braid's case, where the recent PC version met some unexpected problems at launch and suddenly an entire throng of people decend on his blog. Sure, most people seem to be civil about it, but there's also plenty of people like this who barge in, demand GREAT JUSTICE!!!, and then actually have the gall to go on and accuse Jonathon Blow of not providing technical support in the very thread where he's trying his best to keep on top of the posts that are piling up at light speed.

I'm not opposed to some sort of protection for consumers if their game doesn't work for them, but if they can just scream until they get their money back for a game they've owned for over a year because "lol, the collision detection is off at this one spot and only this one spot i don't like the game anymore anyway i want my $50 back for a game that's not even worth that all this time later". I hope you don't enjoy video games, Europe, because if this is imposed, you won't see them anymore.
overworldtheme: (video games)
Saturday, May 2nd, 2009 09:50 am
The Noitu Love guy came out with a side-scrolling Zelda rip-off (no, seriously). Too bad it's only one level. :/

http://konjak.org/index.htm