overworldtheme: (animation)
Saturday, September 14th, 2013 09:07 am
So, Korra. It's good. Real good.

Keep that in mind going into these, because I get a little nitpicky and I don't want to make it sound like I didn't enjoy it.

Thar be spoilers! )

Anyway, a few people I follow on Twitter were really being down on Korra and the characters. It's clear they hate the new series, and I'm all for constructive criticism, but it's really depressing when something I enjoy so much is getting constantly ripped to shreds for hours on end.

It's not even like they didn't have good points--I actually agree with a lot of their criticism, and don't forget that I thought the first season's ending was a bit of a let down. But when all that they post and retweet from others is decidedly negative, without any positive counter-points, it makes it hard to stay excited about finally getting to watch the show again.

I think what really bothers me, though, is the fact that it was clearly not a "discussion", so I didn't feel like I could voice my own opinion in reply when I felt there were elements that they missed (which sort of defeats the point of Twitter). Moreso when they made digs against those who do like it. I guess I need to strive to watch myself and not become like that on Twitter myself.

I'll probably unfollow them until the season's over, so meh. [/emo]
overworldtheme: (tales of veigue)
Friday, August 2nd, 2013 09:30 am
Why is it that replies to my comments on other people's journals can only be sent to my email, and not my Dreamwidth inbox? I don't WANT more crap in my email, I get enough already. >:(
overworldtheme: (Default)
Sunday, July 21st, 2013 10:10 pm
I haven't had a lot of entries over the past couple years, but I've been writing a lot more lately (as you've probably noticed). Because of that it's hard to keep track of when I get new comments.

What's the easiest way to keep on top of them? The LJ/Dreamwidth interface isn't smart enough to provide me with a convenient "New Replies" icon like a sane person would include, and new comments aren't listed on the main page like LiveJournal used to do. Yeah, they've got a sort of "activity list" but it's a pain to get to directly from my journal. I don't want to get emails every time someone posts just so that I don't miss anything.
overworldtheme: (bunnies)
Sunday, June 30th, 2013 09:51 pm
So, I just wrote six pages (and growing) worth of text about how my political views have changed over the years. What a waste of time.

Might post it later, though, if only to validate all the wasted time.
overworldtheme: (bunnies)
Sunday, June 30th, 2013 12:49 pm
The drawback to having a long-running blog with a great number of entries spanning the years is that you can actually go back to read some of them and think, "wow, did I really think that?" There's some embarrassing stuff back there--and some of it isn't even a year old!
overworldtheme: (gender)
Saturday, June 22nd, 2013 12:53 pm
"I hope the option for a male protagonist is a stretch goal, even if its just a mustache and cowboy hat on the female sprite tongue in cheek like, I'd be all for that. I love Zeboyds style but i couldn't play as a female character and immerse like in their prior games."

"Playing Lunar as a kid, I think I really loved the game for its sense of adventure. I also felt like I could relate to Alex (protag) and the pursuit of his dreams as a teenager. Not sure I can get that same degree of empathy with a female protagonist."


Hurry! Someone get up and check what year it is! This is serious, I think we may have somehow managed to travel backwards in time!

(The only other thing I have to say is "ugh".)
overworldtheme: (bunnies)
Sunday, May 12th, 2013 03:11 pm
Oh god, email notifications are on by default. -_-
overworldtheme: (Default)
Saturday, May 11th, 2013 09:42 pm
Yes, I gave in and am here now. Why is it so pink?
overworldtheme: (tales of cress)
Saturday, May 4th, 2013 08:54 pm
It occurs to me that I am the remaining person in my group of LJ friends that does not yet have a Dreamwidth account. I suppose I should stop being a stubborn stick in the mud and make the transition. :(
overworldtheme: (tales of cress)
Sunday, February 3rd, 2013 08:40 pm
Twitter is down.

Life is no longer worth living.

Goodbye, cruel world.
overworldtheme: (tales of cress)
Friday, January 18th, 2013 04:21 pm
It looks like I'm just about the last of my friends left on LiveJournal. :/
overworldtheme: (bunnies)
Monday, September 10th, 2012 11:47 am
Twitter sucks for conveying nuances and I didn't feel like posting one of my normal long-winded posts on LiveJournal that nobody reads anyway, so for the most part I was content to let Steam's new Greenlight feature pass without further comment. But since everybody else keeps talking about it--and because I'm ticked off that family members on Facebook feel they must remind everyone that they think the president of the United States is a closet Muslim hellbent on destroying America--I feel I have to rage on something so I'll throw my two cents into the ring.

Before I go any further, I think I should begin with this: Valve is not an indie developer. Valve thinks they are an indie developer. They say they are an indie developer. But they're not. They're a mainstream, rather well-sized development studio that owns and operates the single most successful online game store. Their general argument as to why they are an indie studio usually boils down to "well, we publish our own games", but then by that definition EA is an indie developer but, say, Jonathon Blow is not. One could argue that they started out as an indie studio, but I'd even argue against that. Founded by a couple Microsoft millionaires with plans to sell through traditional channels, I'd say they very much a mainstream start-up studio.

Why is this important to the discussion? Because Valve has a tendency to think they understand indies and, while they certainly understand them better than the vast majority of mainstream publishers and studios, they don't have that same indie perspective. So when they first announced Greenlight, even though I thought it was a good idea on the surface, I was highly skeptical. And, I'll be honest, the whole $100 thing is just one issue I have with the platform, but it's what I'm going to focus the most on today. Let's get this rant started, shall we?

Big ol' wall o' text! )
overworldtheme: (animation)
Saturday, September 1st, 2012 06:25 pm
I'll gladly admit that I had issues with the first season ending to Legend of Korra, but you kind of lost me when you compared it to Twilight.
overworldtheme: (bunnies)
Thursday, July 5th, 2012 03:12 pm
Broke down and got a twitter because people kept saying I should. Not sure how much use it will get, but there it is.
overworldtheme: (bunnies)
Monday, March 12th, 2012 10:54 am
LiveJournal, stop being a piece of crap and let me post already.
overworldtheme: (bunnies)
Sunday, January 9th, 2011 10:34 am
Apparently Jon Shaffer has his own hatedom for single-handily ruining the Civilization franchise for all time! That's quite an accomplishment at his age.

Honestly, this idiocy is getting old. This is the exact same reaction people on the internet had when:

Civilization III came out.
Civilization IV came out.
Civilization Revolution came out.

I seem to be noticing a trend here. In any case, people on both the CivFanatics and Stardock forums are in an outrage at him being hired by Stardock. He likely hasn't even touched the code yet, but by-golly his very presence at the company has destroyed everything that Elemental is, was, or ever will be. Which is funny, because in the very same posts as them throwing a fit over how much he's ruined Elemental, they go on about how broken the game already is and how much the company sucks. And then they whine about the CEO calling them insane, all because they're his loyal customers and loyal customers don't deserve to be treated that way. Loyal like Benedict Arnold, apparently.

In related news, here's to hoping the Civ V AI gets tweaked, because quite honestly I shouldn't be giving the CPU this much of a beating at the levels I've been playing at.
overworldtheme: (art)
Tuesday, November 16th, 2010 03:12 pm
Nathan Fouts, indie developer of Mommy's Best Games (Weapon of Choice, Shoot 1UP, Grapple Buggy), and AJ Johnson, a freelance writer involved with games and comics, have a site called 8 Bit Horse that specializes in coverage of indie and mainstream 2d games (and recently celebrated its one year anniversary). This is all well and good--more power to them--but I take a bit of an issue with their reasoning.

"A wise but anonymous man once said:
The problem with 2D is its lack of a third dimension;
The problem with 3D is… everything else.

I would beg to differ. 2d and 3d are different tools. Each has their strengths and weaknesses, and both can be used to create beautiful masterpieces. Neither one is inherently superior to the other, and I'm a bit world weary of sides being drawn over such a petty issue. Could the world use more 2d games? Yeah, sure, why not. But why does one have to be "better" than the other? Why can't one just be "your favorite" and we leave it at that?

"2D games offer the perfect blend of beautiful art and superb gameplay."

This is purely opinion, so I really have nothing to say about it.

"From an artistic standpoint, 2D games use flat sprites that show the original art exactly as the artist intended."

Um... no. When I make something in 3d, it looks exactly how I intended.

"The artwork in 3D games is generally pulled, stretched, shaded, skewed, and blurred, and even the most talented artists must deal with the fact that their work has to function in an environment where its shape and resolution are not fixed."

Except that the artwork in 2d games has the exact same issues, especially in modern 2d games that use Flash-style animation with things stretching and skewing all over the place to create the illusion of motion. Resolution isn't even fixed in 2d games anymore either, especially in this age of LCD monitors. I'm guessing that they're trying to refer to textures here, which if such is the case then the quoted passage is an even bigger FAIL since textures are but one element to a bigger whole. Yes, textures are skewed and scaled and pulled and stretched all over the place; they have to be relatively small to work in real time after all. But that's not actually that big a problem. The artist knows this going in. They create the textures with that in mind, just as they cut the polys on the mesh with it in mind so that everything goes the way they want.

"From a gameplay standpoint, 2D is a logical choice because games are played on video screens that also are restricted in 2 dimensions."

Actually, it's not that "logical" at all. We are three-dimensional beings in a three-dimensional world, and yet we already see that world in two-dimensions! How is a camera any different? (Besides stereoscopy, which is already being utilized in games anyway--ironically among them at least one 2d indie game I can think of off the top of my head.)

"As such, there is a direct relationship between the X and Y axes on the screen and those represented by the D-pad under the player’s thumb. On the other hand, 3D games must by design offer a simulated experience, and must opt for some sort of viewpoint to relay this information to the player."

Which is how we already operate in the real world. I can see out my eyes, from one vantage point at a time. Moreover, again, 2d games must do the exact same thing (is the game going to be a side-scroller, top down, isometric...), except that once they choose they generally have to stick with a single viewpoint, whereas it's easier to mix things up in 3d.

"The eternal quandary of 3D gameplay is how to utilize the freedom of the Z axis while fighting the restrictions of an imposed 2D camera."

How is this a quandary? It's seriously not that hard. As I keep saying, we're already living 2d cameras in a 3d world. Like I noted above, you've got to restrict the viewpoint somehow no matter what you're doing, even in 2d.

Me, personally? I actually prefer 3d. Mostly. 3d gives me the freedom to move around and explore as if I'm in an actual world somewhere. 2d games cannot do that. But that's okay. They can be just as fun for other reasons. You like 2d more? That's perfectly fine. Everyone has their own opinions. But that still doesn't make one better than the other. Can we please move on from this issue one day and just enjoy our games because they're fun for a change?
overworldtheme: (bunnies)
Thursday, October 21st, 2010 10:42 am
Let's DDoS Minecraft.net! That will definitely make Notch code faster! For some reason!
overworldtheme: (bunnies)
Wednesday, October 13th, 2010 02:40 pm
The amount of emo, rage, trolling, and general idiocy centering around the Dota 2 announcement made me facepalm so hard that my hand is now permanently attached to my forehead. This is why the internet isn't allowed to have nice things anymore.
overworldtheme: (defeated)
Sunday, September 19th, 2010 06:41 pm

I swear, if it's DRM-laden when it relaunches, I will cry tears so hard...