overworldtheme: (bunnies)
Wednesday, October 15th, 2014 09:38 am
I'm programming a game
In C++

Writing the music
Using a real-time FM synthesizer
That I wrote from scratch
Directly interfacing with the system's sound API

The game will be 2D
I programmed the graphics engine
Directly using OpenGL
I almost used DirectX for the Windows version
But then I'd have to program OpenGL for ports anyway
And I didn't feel like doing the core graphics engine twice

I could do the game in 3D
I've done 3D
I understand matrix math
I understand transformation matrices
I understand shaders, linear interpolation, and vertex arrays
But it'd take to long to do 3D
So I chose something that would work well in 2D

I'm doing all the sprites myself
Animating them myself
Creating all the character designs myself
Creating all the promotional art myself
Doing all the promotion myself

I wrote the story myself
Plotted it out carefully in advance
All the dialog will be by me
It will be displayed using a custom raster text engine
That uses bbcode style tags for formatting
And works directly in UTF-8
For Unicode support
Using UTF-8 reading and writing routines that I myself authored

I'm still coming up with the exact gameplay mechanics
Still trying to get a feel for what I want
It's not there yet
But it's nothing I haven't done before
I have three released games to my name, after all

Meanwhile I'm looking at this application for cashier
At the Dollar General in town
Because I can't find a job

Wow, I suck
overworldtheme: (Default)
Thursday, October 10th, 2013 05:15 pm
Looks like I made the right call on Another Star concerning its original release date. I will be on the road that day, as expected.

Now it's just a question on where to go from here.
overworldtheme: (Default)
Thursday, September 12th, 2013 04:06 pm
Cross-posted from the Vision Riders Blog.


Today I learned that my sister's wedding is taking place this October, not next October the way I had originally understood. In fact, it's taking place the same week as Another Star's scheduled release date. Even though it's not like I'm planning the wedding or undertaking its execution, considering the stressful amount of post-release bug-hunting and publicity I expect to have to keep on top of, 21 October is just not going to work—especially if I'm on the road that particular day driving my grandparents up here!

This leaves me with two options.

1. Move the Release Date Back

While this gives me more time to polish and promote the game, it also presents all-new problems. It's looking like I'm going to be moving sometime before the end of the year, probably in November, and there's no way I'm going to do a move and a game release at the same time. Not to mention moving the release even closer to the end of the year puts it in conflict with year-end sales at places like Steam and GoG.com. I'm not sure how a low-profile release like mine would fare when people are busy saving their money for snagging titles bigger than mine at 80% off.

So, early next year then? That'd give me time to do additional cool stuff like a Nintendo Power style strategy guide in PDF format, akin to the kind they put out for Final Fantasy and Dragon Warrior on the NES back in the day. But that's also really postponing a project I'm ready to be finished with. The fate of Another Star and what comes soon after—if anything—is seriously going to determine whether Vision Riders continues to exist in any form. I'd rather get that over with sooner than later.

Which leads me directly to the next option.

2. Move the Release Date Up

It's a possibility, but it's a slim one. I could move the release date forward by a week or two. I'm not particularly fond of this option. 21 October is already a close shave as it is. September is nearing its halfway point, and I still have the last dungeon, final boss, and ending to design and code. I would have precious little time left to refine the script, get playtesting feedback, fix bugs and typos, and do all the promotion a title like this needs to get noticed.

Still, it is a real possibility, and one I'm seriously considering. Once the fate of the game's release is known for sure, I'll post about it here. Until then, assume the game is coming out later rather than sooner.

I'm really sorry about this. If the game gets delayed, I'll try to find some way to make up for it.
overworldtheme: (video games)
Thursday, July 4th, 2013 11:34 am
At what point does one say "the hell with this" and just emulate the damn game? I got a Best Buy gift card for my birthday and wanted to use it on some DS games, but whether used or new everything I want is unavailable from them.

Dragon Quest V and Radiant Historia are at the top of my list right now, and even on Amazon.com both of those go for almost $40 a pop. GameStop's prices are much more reasonable for most of the titles I'm looking for, but the only copies they have are used and I'd have to drive to at least Louisville to find them (with the exception of a select few that are available online, but especially expensive). A couple, like Dragon Quest IV, even go for $100 on Amazon.

I don't like money being the reason to fall back on emulation of newer-ish games, and all the performance and overblown ethical issues and involved with it, but it's not like I have an easy way to get around right now and my budget is especially tight. Where is the line?

And, a month later, I still haven't decided what to use my birthday gift card on. :(
overworldtheme: (bunnies)
Sunday, June 30th, 2013 12:49 pm
The drawback to having a long-running blog with a great number of entries spanning the years is that you can actually go back to read some of them and think, "wow, did I really think that?" There's some embarrassing stuff back there--and some of it isn't even a year old!
Tags:
overworldtheme: (ffta sacrifice)
Thursday, May 2nd, 2013 12:07 pm
We took the cat in this morning to put her to sleep. I held her all the way there, only putting her in the carrier when we arrived at the vet's office. I wanted everything to be as low-stress as possible. She handled it pretty well. I was with her in the end--the thought of her alone in a room with strangers in her last moments has always broken me up inside, and I couldn't bear to let it become reality.

I will continue to second guess myself for weeks to come. This morning she lay in the sun, one of her favorite pastimes. Part of me wanted to wait, at least until she was having one of her bad days where she didn't want to eat, but knowing where she was now I could only imagine what lay downhill for her. She was already in discomfort a lot of the time, I couldn't bear the thought of her having to endure constant pain. If she lost much more muscle just getting around would become more difficult.

Most of my tears were shed yesterday, but it's really going to hit me tonight. Maybe she was just a cat, but she was a sweet cat that I had only love for, and I will miss her dearly. Sorry for bothering you people with my grief.

Goodbye, Jake. I'm sorry this was the end, but I hope your life was a good one. I hope you were not too frightened in the end as I held you in my arms. My memories of you will dim in time, but I'll try my best not to forget you.


ADDENDUM: It's late evening now, and my mother just came down the hall. I thought she was bringing Jake's food for the evening. It took a split second for it to register. Little things like this keep adding up. I keep staring at places she loved to sit or lay, thinking about her. I can't even stop thinking about having to clean up her pee on the carpet. It's only going to hit harder tonight when there is no loving cat to share the bed with me as I fall asleep. Well, there might be--we have other cats--but none of them can replace the other, certainly not the one that is now lost to us.

I feel guilty for putting her down, especially on one of her good days, but I have to keep reminding myself, "Good compared to what?" Certainly not to two years ago when she was more than skin and bones. Why does this hurt so much? Why am I so empty today? I didn't realize I was nearly this attached to her. I'm so, so sorry Jake.

Her fur still covers the front of my shirt, standing out white with specks of light gray and auburn against the black fabric. I'm torn between taking a shower and changing to get it off of me and just leaving it for one more day.

I'm very sorry for plaguing you people with this. I know I'll get over it in time, but today I just can't stop grieving, and even as much as I've talked about it--with my mother, with my sister, even with the vet as we were putting her to sleep--I had to let it out somewhere in writing.

I feel stupid for being so broken over this, and I'm also worried it's going to pull me back into the pit of depression I thought I'd finally crawled out of. Hopefully tomorrow time will have healed some of my wounds.
overworldtheme: (defeated)
Wednesday, May 1st, 2013 01:17 pm
Note: Possibly depressing post ahead!


Not long after my family had moved to Baytown a cat showed up on our back porch. She'd obviously been owned by someone before because she was tame and socialized (and wanted very much to go inside the house). Perhaps someone had abandoned her there? That sort of thing happens all too often. Or did she get lost? Did someone somewhere miss her? Did they love her? The answer to these questions will never be known, but regardless she stuck around.

Some animals you choose for yourself, but this cat was one of those that chose us. We took to feeding her and even, after a year or two, gave in and let her inside.

Since that time we've added four other cats and two dogs to our household, moved three times, evacuated from two hurricanes, and gone through all the other the normal ups and downs of life. At one point, so many years ago, she simply disappeared and we didn't know what happened to her. Then after some weeks had passed a friend of ours called about this white cat in their garage that turned its nose up at anything but dry cat food. We knew immediately it was her. Did she fall asleep on top of the engine block and get driven over there by accident? If so, how fortunate that she was driven to a nearby friend's, and not someplace distant. We'll never know for sure how she ended up there of course, but after that she's stuck by our side and been a primarily indoor animal.

But for the past couple of years her health has been declining. She hasn't been eating well, and she'd begun to steadily loose weight. Last year we took her in to the vet when she almost stopped eating anything at all. Her kidney and liver were failing, but she still had life left in her it seemed. After that she got better. Started eating regularly. She still threw up during the night sometimes, but I thought she was recovering, putting weight back on even.

She wasn't. It kept getting worse. Cats are really good about hiding when they're in pain, and fearing the possibility that she was I finally decided it was time to take her back to the vet. She's old, and I knew she would never fully recover, but if there was something that could make her feel better, put some weight back on, and give her a decent life in these last twilight years, I would do it. Already she gets special food three times a day. Already I spend almost every morning cleaning pee and cat vomit off the carpet. I'll do more if I have to!

This morning the vet confirmed the worst. Although she isn't in any major pain, she likely feels miserable all the time (the vet described it as "probably feels like having the flu"). She's down to almost nothing, has little muscle mass left, and she seems a bit dehydrated even though she's drinking plenty of water so to top it all off she probably has diabetes too. There's a few things we could try, but none of it would help her so much as just extend her a little longer.

Since not everyone in the family knew we were even going to the vet, we ended up bringing her back to the house so that everyone can at least say goodbye if they want to. Tomorrow morning we'll probably be putting her to sleep. I'd prepared myself for this possibility, but it didn't dampen the sudden sting of reality at all.

She's laying on my leg right now with some food in her belly. I hope she's content, I really do. I haven't cried this hard in a long, long time. And it's not just the fact that she's about to die that makes me feel so hollow inside, it's the fact I can't tell her everything's going to be okay. It's the fact that I'm making this decision and not her. Would she rather hold on and live a few more weeks or months with what happiness she has left? I don't know, and there's no way to ask her. I certainly don't want to keep her alive to suffer just for my sake.

I wish I could do more. I'm sorry, Jake. I so, so sorry.
overworldtheme: (tales of cress)
Tuesday, April 9th, 2013 06:55 pm
(Crossposted from the Vision Riders Blog.)

So, what's been up with Vision Riders lately? This is an excellent question. There's a lot I've been meaning to write about for the past year but keep putting off because of life and just plain uncertainty. But now's a good time to share some of this stuff, so I figure I might as well just dive in.

First off, the major news. Vision Riders Entertainment, as a Texas corporation, was dissolved on November 27th of last year. This means that I can no longer put that nifty little “Inc.” at the end of its name. To me this was sort of the end of an era. I'd put a lot of work into Vision Riders but never got any of the animation it was created for off the ground, and I wasn't getting any freelance work. The past six years have been very demoralizing and stressful, and a lot of the time it's hard not to feel like a failure. But it looks like the roller coaster ride isn't quite over yet, and things may actually be looking up for a change!

I'll likely be reforming Vision Riders as a limited liability corporation here in Kentucky for the release of Junction. From there the fate of the company (and, by extension, my career) as well as the direction it takes, if any, will be very much dependent on how the game performs. If it tallies around $10,000 to $15,000 in sales, though that may not sound like much I'd have enough to get by for a year while I work on another game or other project. Anything below that I might still be able to keep going, but I'd have to start getting freelance work again to make it pan out. More likely I'd be closing up shop and looking for a more permanent job, possibly in a different career considering the state of the industry and the economy.

So that's where things stand, in a nutshell. But you may also be wondering what's up with some of my older projects and what happened to them, so I think it'd be prudent of me to list them and explain their individual fates.

Cut for length. Click here to continue reading. )
overworldtheme: (iccari)
Wednesday, December 19th, 2012 03:10 pm
I'm really strapped for cash now, life is about to be turned upside down, and Junction is going absolutely nowhere. I'm going to see if I can't get a few quick freelance jobs so that I don't crash and burn any more than I already have. If I'm lucky I can get my career out of this tailspin, although I seriously doubt that's going to happen at this point.

To that end, I'll probably be taking art commission here soon, so if anyone is interested or knows someone who would be interested, let me know. I should have pricing up here (and elsewhere on the internet) soon.
Tags:
overworldtheme: (defeated)
Wednesday, November 28th, 2012 04:25 pm
I suppose I should elaborate on my last entry for clarity.

On February 14th of 2007 the paperwork for my company, "Vision Riders Entertainment, Inc." (full legal name), went through and was registered with the state of Texas. After leaving Texas I have worked off and on (and with numerous pitfalls and missteps) to close out the corporation. This is in part because the venture failed, but also because for a company Vision Riders' size it didn't really make sense to operate as an out-of-state entity.

I closed out all the company's accounts, cleared everything up with the IRS, and made sure all the company's other obligations were fulfilled, but because I was out-of-state I had difficulty getting things straightened out with the state of Texas so that I could dissolve the actual entity. Finally, a couple days before Thanksgiving I got my Certificate of Account Status from the comptroller's office letting me know that everything had been made good with them, and so after Thanksgiving I turned around and filed for termination with the Secretary of State. I got an email this morning letting me know that it had gone through yesterday.

I will probably file a DBA with Hardin County here in Kentucky so that I can release Junction under the Vision Riders Entertainment name (if the game ever gets that far), so the company isn't completely "dead", I suppose, but despite the fact the company has been virtually defunct for two years now, the fact it's official is still a huge blow to the gut.

Also I'll miss being able to put that little "Inc." at the end.
overworldtheme: (defeated)
Wednesday, November 28th, 2012 09:43 am
Vision Riders Entertainment, Inc.

2/14/2007 - 11/27/2012
R.I.P.
overworldtheme: (animation)
Friday, November 2nd, 2012 09:09 am
Wreck-It Ralph comes out today! Going to go see it this morning in Louisville. Oh man, I can't wait. This is gonna be great! :3
overworldtheme: (defeated)
Friday, July 6th, 2012 05:40 pm
Please read this, even if you don't want to play my game, "Junction", and even if you really don't care about it at all. I am in serious need of advice and input. I hate to sound desperate and all, but I am, so I'm risking making myself look (more) like an idiot. I'll try to make this quick.

Junction is probably the absolute worst kind of game for me to be trying to sell. It wasn't my first choice of game to make, but I thought it was going to be a quick project, and so it was okay if it didn't do so well. It didn't need to make a lot to be marginally successful. Instead it's been in development on and off for almost three years.

First things first. I'm not stupid. Junction is a commercial venture, yes, but it's not going to be some break-out indie title. It's not going to make enough money to justify the hundreds of hours I've poured into it. It may not even make back the couple thousand dollars I spent specifically on its production. But I would like it to do well enough to have a chance to make another game, maybe even keep my Vision Riders venture afloat, or if nothing else have it be notable enough on my resume to actually get a full-time job.

The game has several major issues working against it, but two really stand out. The first is that it's an adventure game; namely, a point-and-click adventure game. There's actually been a lot of successful games in this genre recently, but it's very much a niche, and a niche that's become very crowded. Add to this that Junction looks more akin to a visual novel than a western-style adventure game and you run into a problem: it's hard to show the game off. With, say, an action game, or a first-person shooter, or an RPG you can get people interested by posting videos of the gameplay and passing screenshots around. It's harder for me to do that with Junction, especially without spoiling anything since it relies so heavily on its story. It's a basically a step up from trying to make a commercial for a novel, which I always thought was tacky. (Oh look, watch the dust jacket pan across the screen again!)

This is what I need the most help with. I've fished the latest beta around a couple indie game places and I'm getting absolutely no interest. I need a way to get people to actually look at it for a change. I thought about a weekly update blog, but the genre just doesn't lend itself to that. I mean, what am I going to post? "Oh, today I rewote the dialogue in this section over here." Yeah, that kind of thing doesn't make as good a screenshot as adding a new enemy sprite or reworking a multiplayer map for balance. Is there even anything I can do leading up to release, or do I have to wait until after it's out to trumpet it? Any ideas at all.

The second is something completely different, and it's my own fault for painting myself into a corner by being so weird. When I said recently that I enjoy role-playing, I meant it. Junction is a tale told in the second person, narrated to "you" the protagonist. ("You pick up the object and put it in your inventory." "A cold breeze blows against your skin." That sort of thing.)

Yet, you're not a classic adventure game ageless-faceless-gender-neutral-culturally-ambiguous-adventure-person. Though the story is a conspiracy-theory-inspired tale, you play as an adult woman who has a son, a husband, and a backstory. It's a bizarre perspective, but like I said, I'm weird like that and it's just how the story ended up coming together. I think I shot myself in the foot with it, though. I'm afraid it will turn too many people off--especially guys--to imagine themself as a mother and wife in a video game. But I don't want to switch to a first-or-third person narration. Am I being stupid over this? Do I need to rewrite everything so that these predefined relationships aren't so direct? Or is this something I should just run with and promote it as a unique aspect of the game?

Sorry for being so selfish and asking for help. I know how busy most of you are, and I don't expect you to just throw whatever you're doing aside and write a big long advice column in response. A sentence or two is enough if that's all you have to say, and if you don't have anything thing to say that's fine too. I'll understand. (And if you only read the first paragraph and this one, don't feel bad either.) But I'm getting really anxious about this. Nothing I'm doing is connecting with anyone, and if I can't find some way to make my own projects work (with or without freelancing on the side) and I can't find an illustration/animation/design-related job, then what future do I even have in the arts?
overworldtheme: (gender)
Saturday, June 30th, 2012 11:28 pm
I've been meaning to write this for at least a year or two now, spurned on in part by a series of articles by Mel Makoro and also by this old post of my own. It starts with a simple question, see: Is it harder to be a boy or a girl? My personal suspicion is that it is harder to be female. We guys have absolutely no counterpart to menstruation and all the things that come with it (seriously, despite what some idiots say wet dreams just don't compare), and to be quite honest life has been served up to us on a silver platter for most of history.

There are, however, those (women among them) that believe that boys have it harder, and their arguements are not without merit. They point out that men are expected to prove themselves and have to be careful in how they present themselves as not to appear weak, effeminate, gay, or anything else other that strong and knowledgeable in every subject. "Men act, women are," so to speak. Norah Vincent, a female journalist who tried spending 18 months living as a man put it best, I think: "[Men] don't get to show the weakness, they don't get to show the affection, especially with each other. [...] I passed in a man's world not because my mask was so real, but because the world of men was a masked ball." However, most of this is a social construct and is far from universal, so I'm going to have to stick with my own assesment that girls have it tougher. My hat's off to you, ladies.

In any case, there's no way to say for sure because nobody has actually lived as both a man and a woman; not as a biological member of one group and then the other, and certainly not as one able to experience growing up as one and then again as the other. Until such a thing is possible the jury is still out on this case.

But see, here's the thing. All of this is missing out on one fundamental, key truth that we too often seem to miss when the subject of gender comes up. And that is this:

Begin a human is hard work.

From the moment we are kicked out of the womb we have to spend every minute of every day forcing our chest to heave out and then pull back in again to force oxygen in and out of our lungs. The kids these days call it "breathing". And to top it off, this is only a semi-automatic process! If you start thinking about it, you often can't stop thinking about it to hand control back to your subconcious.

And then there's every orifice in our body. Even the ones designed for intake are constantly leaking fluids. Our mouths are the worst offenders as they're constantly producing saliva that must be dealt with on a continual basis, but noses can be just as bad. And don't forget ears! Even those things are forging ear wax that has to be dealt with.

Speaking of orifices, there's the ones in our nether regions that deserve special mention. We have to constantly empty our insides by squeezing our waste out these things, the most messy affair imaginable. And we have to stop what we're doing and attend to it every single day! Since long before the dawn of written history we've been trying to figure out the best way to deal with it. Even today we have entire rooms in our homes devoted to the issue. And to think, we have to facilitate this repulsive affair by stuffing organic material into our guts through one orifice just to come out the others. Before modern history, any time we didn't spend pooping we spent searching for food and clean drinking water. This is assuming that the intestinal system is actually working for once. Our bodies are weak things susceptible to disease, and then the whole system backs up and you have to deal with vomiting and diarrhea and headaches and clogged noses and difficulty breath... oh, the list goes on.

As if that wasn't enough, our very skin itself is in on the act, with countless pours to excrete sweat, which quickly turns sour and starts to smell. Not to mention that just to keep our skin in working order we have to shed dead skin cells all the time. When they're not sticking to us, they're covering anything and everything we brush against or pass by.

These are things we have to deal with every day, regardless of whether or not we're male or female. Just to stay marginally presentable we have to set aside time every day to deal with these things, especially to shower and groom ourselves so that we can pretend we're not the filthy, disgusting bags of goo-filled flesh that we really are. Even little things like hair and nails must be constantly trimmed and kept in check.

You've also got to be careful to keep your environment just right. Our bodies can only survive if we keep within a narrow range of temperature and avoid any undue stress and strain on ourselves. We break absurdly easy. Maintaince, you see, is the key. Failure to do so means we start leaking blood, and we have to keep that stuff inside. It really is stupid and unfair, but we only get one body a piece. We don't even get to choose the one we get. Inevitably it will have issues, and it doesn't come with a warranty. It sucks, but those are the rules. So you have to be very careful and take care of what you have. Lose the bumper on your truck? Install a new bumper. Lose your arm? Too bad. You don't get another one. Virtually all loses are permanent. Even minor things like scratches can leave scars that last a lifetime.

If this all sounds tiring, it is. In addition to all this nonsense, we've also got to devote whole hours--almost a third of each day in total--to sleeping, where we close our eyes and proceed to lose conciousness. These are hours that we literally throw away. Even when pooping we can do other things. But when sleeping we can do nothing.

So we do our best, taking care of ourselves, trying to stay out of harm's way, trying to prolong inevetable failure because our bodies are in a constant state of breakdown. But we've got it made, we think! Food is plentiful, clean water comes out a tap, air conditioning is a thing now, and so long as we remember to wipe our butts and clean behind our ears we at least stay presentable 99% of the time.

Ha! As if life would give us anything easy. No, this is just level 1. We haven't even gotten to the first world boss yet. You see, the more needs you attend to, the further up the pyramid you progress. These are only the basic needs! The tutorial! From here you move on to new problems that must be dealt with.

Our psychs are ever so fragile. We have to deal with emotions that we often have no control of, that take over our bodies and manifest themselves in an endless array: happiness and sadness, success and failure, anger and melancholy, attraction and repulsion, love and hatered. We have to learn how to handle these things, how to express them, when to hold them back and when we can set them free.

We need companionship and relationships. We have to tend them and prune them, face rejection and fear. We need friendships and bonds to thrive. We struggle with self-worth and self-confidence, yearning for the respect of others, ever seeking for fellow humans that we can confide our thoughts and fears with. We have to be careful for those that would harm us, those that would take advantage of our feelings, those that would betray us, and we likewise must strive not to betray the trust of others. And this is just when we're not running around killing each other!

And then you reach ever higher into so-called "first world" problems, like finding the remote control and trying to figure out what to do with the precious few seconds in the day when we're not pooping. You'd think we'd be happy enough just to be not starving to death, but it seems our minds can only take so much boredom.

No matter what problem is solved, ten more take its place! Life really is unfair, you see.

So in the end, forget being male or female. The reality of being a person blows either one out of the water. You see, the moral of the story is this: Everybody Poops. But you know what? As broken an experience as it is, I'm kinda glad I got a shot at it.

Now, if you'll excuse me, I must continue to breath.
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overworldtheme: (positive)
Wednesday, April 20th, 2011 07:31 pm
Nothing quite beats a well-prepared turkey. *burp* The gravy didn't turn out too bad either, though much too thick. I should have held back on the flour there...

I cannot for the life of me understand why people insist on preparing such dried-out turkey whenever given the chance and calling it a day well spent. Do they not know what they're missing? :(
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overworldtheme: (video games)
Wednesday, February 16th, 2011 09:17 pm
Every day, video games teach me new and important lessons about life.

"Okay, Phoenix, let's go solve this next case! Wait, what's that? Some guy might be going free because the statute of limitations on murder is only fifteen years? Goodness, game, that's really stretching it. I know the justice in this game's world is really messed up and all, but that's a bit hard to swallow. My belief has just been suspended!

...Hmm. I wonder..."

*looks up online*

"What the heck!? In Japan, the statute of limitations really was just fifteen years when this game was made! What kind of sick people are these!?"
overworldtheme: (Default)
Friday, February 4th, 2011 03:47 pm
My appendix and I had a serious disagreement, and after some councilling we decided to get a divorce yesterday. I'm not bitter, though. It's gone on to a new life in the medical research field.

Also, the definition of stupidity: laying in pain for hours because I "didn't want to bother the nurse if she's busy".
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overworldtheme: (Default)
Monday, January 3rd, 2011 09:46 am
My yearly tradition continues, though I'm afraid it's a bit late. I may or may not do the "serious" version. In any case, let's begin!

Take the first sentence (or two) from the first post of each month of 2010. That's your year in review.

(Note that each of these is the first public entry. In a couple cases, there were friends-only entries, which surprised me because of how rarely I do those.)

January
This only took me all day. -_-

February
So, upon completing Dennou Coil I finally went back and finished Noein from my brother's collection like I've been meaning to do for ages.

March
I've never had to wait for two hours in line at the polls before. And this was just the primary.

April
If there's one thing we can learn from Heavy Rain, it's that modern police officers use area-of-effect spells to find and analyze evidence.

May
By "Coming Soon" they probably mean in about six months.

June
Stack warfare needs to die. Now.

July
Was going to wait until it came out on video, but my brother wanted to see it.

August
Finished Limbo yesterday when I had the chance to play it. I'm afraid that I don't get what all the hype is about.

September
Why does every store in this state set their thermostat so high?

October
The amount of emo, rage, trolling, and general idiocy centering around the Dota 2 announcement made me facepalm so hard that my hand is now permanently attached to my forehead.

November
Congratulations to Rick Perry on being elected dictator perpetuo of Texas!

December
Baba Yetu, the theme music to Civilization IV, has been nominated for a Grammy.
overworldtheme: (defeated)
Thursday, November 11th, 2010 07:02 pm
Well, so much for NaNoWriMo. Didn't even hit 1,000 words since I had to take my computer down the day after the event started and move 1,000 miles. Now the month's 1/3 over with. I *could* catch up if I really tried, but the cost in time would be too great. I really have other things that take priority right now.

*Sigh*

Well, maybe next year. :/
overworldtheme: (ffta sacrifice)
Tuesday, November 2nd, 2010 09:38 pm
About to pack up my computer, and tomorrow we're turning the modem in. See you guys later. I'll be able to post in the morning on my iPod, but after the modem's gone I don't know when I'll be around again.
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