overworldtheme: (vision riders)
Wednesday, April 16th, 2014 11:54 am
(Just realized that I didn't crosspost this from the Vision Riders blog. By the way, please to be upvoting Another Star on the Greenlights. Thank you!)

I hate Steam Greenlight. I really do. I even wrote at length about why.

A lot of people are asking me if Another Star will ever be on Steam Greenlight. Back in August, I stated that I didn't know the answer to that question.

Truth be told, I’m not sure I care that Another Star has a tiny chance of getting through. I’m not sure I care that I’m losing sales by not putting the game there. Out of principle, I simply cannot stand the very idea of submitting it. I may yet give in, but the whole thing ticks me off and I’d rather just say “screw it”.

The problem is, principles don't pay the bills. They don't put food on the table. They don't fund future projects, or even help keep hardware and software up-to-date. Valve has a virtual monopoly on the PC games market with Steam. A large number of gamers will not even consider buying a game if it's not already on the service. It's a sad, sorry state of affairs, but it's the way things are, and despite Valve's continued, empty promises that they're going to overhaul the system it doesn't look like it's going to change anytime soon.

That said, Greenlight has improved since I wrote both of those entries, even if only a little. At this point, I can say with certainty that Another Star will eventually be on Steam Greenlight. I'm still not comfortable with the service, but at least it's gotten to the point where I don't immediately gag at the thought of it. (It's more of a slow, delayed reaction now.)

The problem at the moment is cash. Steam's horrendous $100 gate is effectively shutting me out for the time being. Moreover, it's not a free ticket to success. The money I have right now is already set aside for things like bills and groceries, and my credit card is just about maxed out. I can't justify buying what amounts to a lottery ticket at this exact moment in time. Later in the month, however, I should have a bit more money to work with, and I'll try to get Another Star up on Greenlight then.

To be clear, I'm not asking for a handout. I'm just asking for patience. If you have $100 to pay for someone's Steam Greenlight fee, please find someone who needs and deserves it more than me. There are a lot of struggling developers out there who deserve a shot. I have more money on the way, but a lot of them don't.
overworldtheme: (video games)
Tuesday, July 9th, 2013 05:51 pm
One of the most common questions I get about Another Star now that it's getting noticed is whether or not I'm going to put it up on Steam Greenlight. The easy answer is: I don't know.

On one hand, it's all the more publicity for the game even if it doesn't get through.

On the other, Steam Greenlight sucks for all the reasons I've previously pointed out, and I hate it.

Actually, hate is a weak work.

I despise it.

I don't feel like coughing up $100 for "publicity" when I could put that money to better things like hosting and tools and computer parts, especially now that the bigger dogs are buying their Steam lottery tickets and grabbing that much more attention from the smaller guys.

I hate what Steam has done with the service, I hate how they treat indies while patting themselves on the back and thinking they've done a good job, I hate how opaque the service is after they played up how "transparent" it would be, and I hate how arbitrary their ideas are of who can and cannot use the service.

I also hate the fact that Valve--the supposed champion of indies--requires you to sign an NDA once you've been greenlit. The very idea of it irks me, in part because I hate the whole concept of an NDA for something as simple as a freak'n online storefront. Yes, I know they required an NDA prior to Greenlight, but it's not the transparency and openness they promised when they pitched this thing.

Truth be told, I'm not sure I care that Another Star has a tiny chance of getting through. I'm not sure I care that I'm losing sales by not putting the game there. Out of principle, I simply cannot stand the very idea of submitting it. I may yet give in, but the whole thing ticks me off and I'd rather just say "screw it".

Life would be a heck of a lot easier if I wasn't such a stupid idealist.

I may actually be making the right choice.

On that same note, can you believe it's come to the point where it's easier to get on to a Sony console than it is on to Steam? Wow. Way to go Valve.
overworldtheme: (bunnies)
Monday, September 10th, 2012 11:47 am
Twitter sucks for conveying nuances and I didn't feel like posting one of my normal long-winded posts on LiveJournal that nobody reads anyway, so for the most part I was content to let Steam's new Greenlight feature pass without further comment. But since everybody else keeps talking about it--and because I'm ticked off that family members on Facebook feel they must remind everyone that they think the president of the United States is a closet Muslim hellbent on destroying America--I feel I have to rage on something so I'll throw my two cents into the ring.

Before I go any further, I think I should begin with this: Valve is not an indie developer. Valve thinks they are an indie developer. They say they are an indie developer. But they're not. They're a mainstream, rather well-sized development studio that owns and operates the single most successful online game store. Their general argument as to why they are an indie studio usually boils down to "well, we publish our own games", but then by that definition EA is an indie developer but, say, Jonathon Blow is not. One could argue that they started out as an indie studio, but I'd even argue against that. Founded by a couple Microsoft millionaires with plans to sell through traditional channels, I'd say they very much a mainstream start-up studio.

Why is this important to the discussion? Because Valve has a tendency to think they understand indies and, while they certainly understand them better than the vast majority of mainstream publishers and studios, they don't have that same indie perspective. So when they first announced Greenlight, even though I thought it was a good idea on the surface, I was highly skeptical. And, I'll be honest, the whole $100 thing is just one issue I have with the platform, but it's what I'm going to focus the most on today. Let's get this rant started, shall we?

Big ol' wall o' text! )
overworldtheme: (defeated)
Thursday, August 30th, 2012 08:43 pm
Ah man, someone beat me to my idea.

overworldtheme: (video games)
Tuesday, April 24th, 2012 09:30 am
Noitu Love 2 finally gets a Steam release, and it can't even crack the top 20 sellers list? That's kinda sad. :(

Also, why is Counter-Strike: Source in the top 20 sellers list? Are that many people still actually buying the game? It's apparently even out-selling Max Payne 3 pre-orders.
overworldtheme: (video games)
Wednesday, December 28th, 2011 08:03 pm
Sonic Generations was ~$10 on Steam the other day and M.A.N. seemed to think pretty highly of it (and also the music in it is awesome) so I ended up buying it.

I will say, first of all, that I am glad I did. Sonic Team seems to be coming around. Slowly.

This LJ-Cut is a homing attack. Watch out! )

Overall, B+. Would have been A- if not for that battle. Also, a silver star sticker for effort. Happy birthday, Sonic! Keep your current winning streak up and maybe I'll stop crying tears each time a new game of yours is announced.
overworldtheme: (bunnies)
Wednesday, July 7th, 2010 11:13 am
Wait, why do I need a separate Steam Support account to contact someone about a problem with my Steam account? I thought this was Valve, not the Federal Government.
overworldtheme: (video games)
Saturday, June 19th, 2010 02:02 pm
Mass Effect for five bucks? I'll take that. *Yoink*

Now let's see what all the hype is about.
overworldtheme: (bunnies)
Sunday, June 6th, 2010 11:03 pm
Great googly moogle in the sky, will you people shut up about Steam already? We already know it's in the game, so you don't have to remind us every other post.
overworldtheme: (Default)
Wednesday, May 12th, 2010 02:16 pm
Half-Life 2: Episode 2 just updated itself, but since Steam no longer gives the old-style update logs by right-clicking on things in the new Steam, I don't know what's changed/fixed/altered. Same with Team Fortress 2, although at least they usually list changes/fixes on the normal news page for that game.
overworldtheme: (bunnies)
Thursday, May 6th, 2010 09:35 pm
With the announcement that Civilization V will be using Steam, the internet has exploded with threads demanding that 2K switch to another DRM solution such as--and they ask for it by name--SecuROM. Look, I'm not a big fan of Steam either but... SecuROM? Really?

I like how one of the arguments in favor of SecuROM is "well, you can patch it out". What does that tell you about SecuROM that such a tool needs to even exist?
overworldtheme: (bunnies)
Thursday, April 8th, 2010 06:30 pm
Steam Weekend Deal: This weekend only, play Call of Duty: Modern Warfare 2 for free!

No. I refuse.
overworldtheme: (video games)
Wednesday, March 3rd, 2010 05:08 pm
I'm curious as to how Steam is going to work on the Mac. What will be available? Is the Source Engine getting ported as well?
overworldtheme: (video games)
Friday, January 29th, 2010 01:19 pm
All X-Com games ever made released are $2 for all of them together through the weekend on Steam. I wish they were all as good as the first. Heck, I wish the original had aged a little better than it did.

...Oh no! Now I have the urge to remake it myself again. Why? Why am I cursed so? T_T

(On a related note, I realize I never use the ¢ sign anymore, even outside computers.)
overworldtheme: (video games)
Monday, July 6th, 2009 09:41 pm
Is "Killa Cam" someone I know?
overworldtheme: (video games)
Friday, April 24th, 2009 06:09 pm
The entire Orange Box is on sale through Steam for only $9.99. That's what, nine hundred games together for only ten bucks? Bah! Why doesn't anything go on sale when I have money to spend. T_T